Even from the early starts of Backgammon, games have been the number one driving force behind the technological innovations that we are lucky to have today. They have helped shape and alter the direction of gaming progression depending on their popularity.
Games in general are a hot topic, as popularity of casual and serious gaming is on the steady rise. Elements behind games and the effects that it has on society as a whole and individually is quite astounding. With talks of negative impacts such as addiction, depression and anti social behaviour, it would be unfair to leave the scales unbalanced. Especially when all positive avenues of games are left unexplored or unanswered for.
Further study into games branch on to the general idea behind what user experience the developers have build towards (good v bad) or in many cases a sandbox structuring, which gives the user his own moral choice between right and wrong. Two main terms which helps describe the gaming ideologies that lay under the surface of most games is Narratology and Ludology.
Academic study of Narratology and Ludology is a relatively new study area as the gaming world gets increasingly larger. These two main study areas are vastly different from one another however, both fields play a great importance in understanding the social and cultural aspects of gaming.
People who study Narratology believe games can be studied the same way one would study texts (books, films etc,) Narratology is about literacy in a sense, based around a game that follows a more structured sequence of cutscense and story development. Users mostly play to attain a story built into a game like media and continue to play as the story unfolds in gradual progression.
Ludology is a game that flows on with minimal input from a story board, sometimes but not always has less character involvement and has stronger ties to multiplayer, positive aspects of a game such as this is that users have the ability to drop stop and then continue play without losing any detachment from the story. People who study Ludology argue story development is for 'decoration only' and game play elements are vital to understand the new gaming culture.
Games in general are a hot topic, as popularity of casual and serious gaming is on the steady rise. Elements behind games and the effects that it has on society as a whole and individually is quite astounding. With talks of negative impacts such as addiction, depression and anti social behaviour, it would be unfair to leave the scales unbalanced. Especially when all positive avenues of games are left unexplored or unanswered for.
Further study into games branch on to the general idea behind what user experience the developers have build towards (good v bad) or in many cases a sandbox structuring, which gives the user his own moral choice between right and wrong. Two main terms which helps describe the gaming ideologies that lay under the surface of most games is Narratology and Ludology.
Academic study of Narratology and Ludology is a relatively new study area as the gaming world gets increasingly larger. These two main study areas are vastly different from one another however, both fields play a great importance in understanding the social and cultural aspects of gaming.
People who study Narratology believe games can be studied the same way one would study texts (books, films etc,) Narratology is about literacy in a sense, based around a game that follows a more structured sequence of cutscense and story development. Users mostly play to attain a story built into a game like media and continue to play as the story unfolds in gradual progression.
Ludology is a game that flows on with minimal input from a story board, sometimes but not always has less character involvement and has stronger ties to multiplayer, positive aspects of a game such as this is that users have the ability to drop stop and then continue play without losing any detachment from the story. People who study Ludology argue story development is for 'decoration only' and game play elements are vital to understand the new gaming culture.
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